For the first half of 2018, the Council of the Aaronorium voted to appease our various fantastical cravings and focus on Age of Sigmar. (Actually, I think Col made an executive decision, but whatever. It still counts.)
Here’s what I’m looking at right now:
Our Shattered Dominions board is super-WIP at the moment. It’s going to be a region of Ghur, the Realm of Beasts.
The story of our setting is told in the bubbling, blood-swirling arcane energy in the cracks beneath the otherwise normal-looking ground. A gigantic demigod-beast was recently slain nearby, and its death is echoing through the local ecosystem; all that powerful blood sinking into the ley-lines throughout the region, drawing more beasts and monsters, sending them into frenzies, reactivating long-forgotten temple ruins, and so on.
We’re taking a pretty specific approach to Age of Sigmar. The models, scenery, and the setting itself are already very Epic Fantasy, and in some cases deal with some esoteric stuff, so we’re focusing on colour schemes that are very natural to balance it out. I was a always a huge fan of ‘classic’ fantasy tabletops – all the greens and browns; all the stone buildings and bridges – and we’re aiming to recreate that kind of aesthetic in Age of Sigmar. Not ignoring the Epic Fantasy elements, especially not story-wise, but dialling them back visually just a little.
For example, rather than the bright golds of a lot of scenery, we’ve gone with muted bronzes and pale, almost mundane sandstone. We’ve painted the ground just like the Warhammer TV guide for the Sylvaneth Glade, for its essentially natural look, which’ll tie in nicely to the sandstone buildings and their patina’d bronze (see below), but we’re avoiding the glowing bright blue magic beneath the ground. Basically a warmer look, overall.
Here’s the WIP Ophidian Archway as an example, and a couple of images for the kind of vibe we’re going for. We’ll get better photos when we’re at a point where the scenery is worth showing, but you get the idea.
Probably the second-most obvious way that we’re hearkening back to a classic feel for our campaign is in the armies we’re playing. Rather than considering things in terms of Order, Chaos, Death, and Destruction, we’ve found ourselves framing it more like “I’ll play Dwarves,” and “Are you playing Elves?” Right now, I’m starting a Duardin army, Ross is focusing on playing various stripes of Aelves, Dr. Mark is playing Humans, and Col is focusing on Orruks. It’s not a hard and fast rule, but it probably gives a bit of an idea for how we’re coming into Age of Sigmar: embracing the high-concept story stuff, but keeping grounded in classic tropes, too.
I think we agreed that January would be the month to get a Hero painted up and ready to go, so I’ll probably concentrate on my Arkanaut Admiral. He’s got a very specific pose going on, but I have a cool idea for his base… if I can remember where I put that bit of broken stone from the bottom of the Skycutter Chariot kit.
No guarantees. My office is a mess.
As for which sky-port, I honestly have no idea, yet. I could make my own, but all of the iconic ones appeal to me in one form or another, be it lore, colour scheme, or both.
Note: I don’t know the rules well enough yet to judge any of the Baraks by their gameplay, sorry. The unique faction rules section for each sky-port is still another language to me right now.