Hail, and well met.
First things first. Much like Aaron, I Didn’t Die!
Between an avalanche of work and real life commitments, I’ve had a bit of a paucity of time to spend on humble hobby pursuits. To make matters worse, what time I have had was spent in the most labour intensive way.
Allow me to elaborate. You may recall, over several posts, I’ve been increasingly distracted from reinforcing my lone Venator by the notion of making a themed realmgate.
Courtesy of input from several commenters on the blog it seemed like the most sensible thing in the world to press on with the realmgate, and try and get it finished.
I’ve mentioned before how I get frustrated with projects in progress, and sometimes need to take a step back, and learn to accept them even when imperfect. But the past couple of weeks have been consumed by another hobby phenomenon – project myopia; when you can’t step back from your vision of a project even when it’s generating waaay more effort than you should waste on it.
Case in point.
Take 18 cork coasters from Ikea.
Tùrn circles into squares.
Having achieved this glorious task, I proceeded to form the steps leading to my realmgate.
‘Hmmmm’, I thought.
‘I can do better than this’, I mused.
Several days, sheets of varying thicknesses of plasticard, and superglued digits later, and I had the beginnings of what I’d envisaged.
Masochism takes many forms.
Still a fair bit to do, but it’s starting to feel like it’s approaching the finishing line. The photo has bleached out the detailing on the gate itself; having seen the new Azyrite ruins I’ve added some brickwork, column bases and Azyr themed elements, and plan to add some more before the gate is done. The cork visible will eventually be fully ’tiled’, and I’m toying with the idea of adding some kind of bas-relief on the area behind the altar, depicting some Stormcast victory.
The gate will also be getting several lightning bolts – Realmgates just aren’t ‘right’ without some magical effects emanating from them…
We’ve also started planning for our first battles, and some interesting upcoming projects to challenge ourselves, while fleshing out our campaign setting. Time to up my game…