Greetings, fellow humans! This week, I have mostly been finishing my Realmgates.
My Shamans are both very happy with their new Realmgates, and look forward to taking advantage of their magical properties in the battles to come. I really enjoyed painting these, but I’ll be taking a break from terrain for a while now. Whenever I painted terrain in the past, I usually just slapped on a basecoat and an all over wash, and then called it a day. After helping to paint some of the Aaronorium’s Cities of Death buildings and Zone Mortalis tiles however, I’ve come to appreciate how much better terrain looks with a little more effort. Simple things like applying a couple of drybrushes, or perhaps only washing specific areas can really help to bring out the detail – which only improves the gaming experience.
Speaking of gaming: I’ve only actually played a few small games of AoS at my local club (around the 500 points mark, using my Nurgle Daemons), so I’m really looking forward to working my way through the scenarios in the Skirmish book down the line. The very small scale of things should allow us to pick up the rules fairly swiftly, and get a feel for what our models can do.
In the green corner, we have a Weirdnob Shaman, some Brutes and some Ardboys. The Shaman is quite pricey, but if he can get a spell off it should spell the doom of its target. The Brutes and Ardboys are just that – Brutes and Ardboys! With multiple wounds and decent saves, what they lack in numbers they should make up for in survivability. They’ve got powerful weapons with multiple attacks too, so they should be able dole out the harshness as well as being able to take it. Being able to include the Boss’ for both units will be a good offensive boost too. As will including a Gore-choppa for the Brutes, because their rules sound as badass as they look (which is very!).
I just need to spend some practicing rolling sixes…