I won’t bang on about the tremor. Rather than let my weird shaky thumbs defeat me, I’ve focused my efforts elsewhere.
To whit: something I can do at a constant pace, and that I really enjoy, which is painting scenery. This is The Great Undertaking, and will form the core of a huge (i.e. tall) Necromunda and Kill Team board.
Ross is handling the Zone Mortalis repaint, and I’m doing the Sector Mechanicus board. Right now, it’s… Well, it’s a lot. I’ve got 4 Sector Imperialis tiles, and a lot of Sec-Mec scenery:
That’s not even all of it. No, ma’am. There’s loads more.
But to get to the real deal and show you some paint on plastic, here’s the scheme so far:
Here’s the scheme for the generators et al.: Basically as simple as Red = Hull Plating; Bronze = Machinery and Gubbinz; Gunmetal = Structural Stuff.
And here are the struts, following the same scheme:
Excuse the crappy photos. These actually look pretty decent in the flesh/plastic.
And here’s what I’ve got done over the last two weeks. I’m speeding up, but this isn’t bad progress for my usual speed by any measure:
Honestly, I’m just happy to be making some headway, especially since I’m actually happy with how it’s looking so far. It’s good to be rolling again, with stuff I can upload for updates.
And on that note, with everyone going a little Kill Team crazy, I could use some advice from you guys and gals. I have this sitting around…
Given that my main opponents would be Ross (T’au), Dr. Mark (Aeldari/Harlequins), and Col (Orks), I figured Deathwatch was the logical choice for a Kill Team.
Although in all seriousness, here’s where I need your thoughts. There are three possibilities I’m interested in doing:
- A Kill Team of Deathwatch Primaris Intercessors, armed with a combination of Stalker bolt rifles, Auto bolt rifles, Standard bolt rifles, and auxiliary grenade launchers.
- A Kill Team of Iron Hands Primaris Intercessors, ignoring the Deathwatch angle completely.
- A Kill Team of Deathwatch Veterans, using Primaris models for true-scale purposes. This would mean they’d be armed with the insane variety of Deathwatch Veteran weapons, but would be less resilient.
Modelling-wise, #3 is probably the most interesting, but doesn’t immediately mean #1 and #2 are boring. There’s a lot of fun to be had in any decently themed kill team, I think.
And on that note, this concludes the week’s update.
Good to be back!