Who let the Dreads out?

Greetings, fellow humans! This week, I have mostly been focusing on my Bad Moons Dread Mob. Re-based: 12 Killa Kanz, 3 Deff Dreads, Gorkanaut These guys (plus a couple of Oddboyz) made up the Apocalypse Dread Mob in the previous edition of 40k. To make their bigger bases a bit more interesting, I broke up […]

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The great re-basening (blue edition).

Greetings, fellow humans! This week, I have mostly been focusing on my Deathskulls. Re-based: 5 HQ, 15 Burna Boyz, 15 Stormboyz, 15 Lootas Not pictured: 12 Warbikers, 5 Deffkoptas, Dakkajet Still to paint: 15 Tankbustas, 15 Kommandos, Burna-Bommer, Blitza-Bommer, Wazbom Blastajet, Morkanaut, Gorkanaut These guys are the oldest of my three main Ork armies. At […]

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Squig potion number 9.

Greetings, fellow humans! This week, I have mostly been finishing the two Gobbapalooza members that I started a few weeks ago! Now that the great re-basening of our time is over (thank Gork, or possibly Mork), we can return to our regularly scheduled programming. It was good to paint something that wasn’t Zandri Dust again! […]

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Spiking your drinks.

Greetings, fellow humans! This week, I have mostly been painting some more of my Gobbapalooza. After painting last week’s Boggeleye on its own, I tackled two models this week. I didn’t quite manage to get them finished though, so here’s a WIP shot of the pair of them basecoated and washed. I picked these two […]

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Best. Model. Ever.

Greetings, fellow humans! This week, I have mostly been painting again. After having a month off, I decided to ease myself back in gently, by painting just one Gobbo: the Boggleye! Maybe ‘Best. Model. Ever.’ is a bit much, but in my opinion it’s definitely the best model in the Gloomspite Gitz range. Even though […]

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Gol Rathir – the lore

Greetings, fellow humans! This week, I have mostly been collating the lore behind our map. The four of us have bandied about plenty of lore over the past couple of years, so I’ve tried my best to match things up to the locations that are now established on our map. I quickly used Paint 3D […]

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